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How would you define a warmer? Here are some definitions given
by teachers. 'A warmer is
.' "
a short activity",
"
something that doesn't need a lot of preparation",
"
often fun", "
a chance to practise
a topic / structure".
There are many reasons for using warmers in the EFL classroom.
They are versatile activities which can serve several purposes:
- to introduce / revise a topic
- to focus students' minds for the lessons
- to 'tune students in' to English
- to encourage group dynamics
- to allow time for latecomers to arrive
- to help students relax
Although warmers are valuable activities, we must as teachers
remember that they are not all suitable for all classes - if your
students have been at work all day, they may want to do something
quietly such as fill in a worksheet rather than something energetic
involving lots of moving around. The teacher needs to be sensitive
to their students' needs when using these activities. It is also
important that the students have the necessary English for the
activity, so it may be appropriate to elicit, pre-teach or drill
the language beforehand.
Using a variety of warmers will help maintain your students'
interest. Here are some suggestions for warmers which were collected
at an ideas sharing workshop at the British Council, Lisbon. Most
can be adapted and used with any level. Those which require certain
knowledge or are only suitable for certain levels have been marked
accordingly.
Mastermind
Ss have to guess the right word by eliminating the wrong letters.
=
right letter, right place
=
right letter, wrong place
E.g., trying to guess 'pack', students suggest first word as
'luck':
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L
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U
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S
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O
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B
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A
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N
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P
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Let students choose the word and work at the board.
Different hangman
Divide the class into two groups; each group is a different colour.
As a team guesses a letter correctly, it is written on the board
in that team's colour. Students cannot guess the word, but must
continue guessing letters. Count the number of letters per team
at the end.
Phonemic hangman
(requires knowledge of phonemic script)
Divide the students into teams. The teams take it in turns to
guess sounds not letters. All teams try to guess the same word
but each team has its own 'hangman'. (There are a lot more sounds
than there are letters!)
Alphabets
Each team writes alphabetical lists of:
- professions
- adjectives
- etc
Before / After
The teacher thinks of a word, and writes the number of letters
on the board in dashes as for hangman. Students in turn suggest
words that fit the number of letters and the teacher indicates
whether they come before or after her word alphabetically. The
teacher writes the students' guesses either above (before) or
below (after) the dashes.
For example, if the word is 'ghost', and the students guess 'bread'
then 'heart', the teacher writes:
bread
- - - - -
heart
If the students guess 'dread', The teacher will write:
dread
- - - - -
heart
The teacher continues to change words above or below the line
until the students have guessed correctly.
Writing storms
The teacher tells the students they have 5 minutes to write about
something, and sets a subject that will encourage personal rather
than general responses e.g. 'the best thing to happen to me today'
The teacher tells the students they are looking for ideas and
are not going to correct language.
(For more themes see Five-minute Activities, Ur,P. and Wright,
A., CUP, p.28)
Anagram / Sentence writing
Students solve an anagram and make the longest grammatically correct
sentence using that word.
Unpacking a sentence
(not for very low levels)
Take a long sentence with lots of clauses. (The first paragraph
of a newspaper story is a good source for this.) The students
work in teams and can eliminate between 1 and 3 words, under the
following restrictions:
- the words must be next to each other
- they can change punctuation in order to maintain sense
- they can change the meaning of the sentence, but it must
remain grammatically correct
- they cannot alter words, only remove them
Sentence construction
The teacher thinks of a sentence and writes the number of words
on the board:
1 2 3 4 5 6
Students must guess the words and complete the sentence. If someone
guesses 'am':
1 am 3 4 5 6
Students then guess 'I'.
I am 3 4 5 6
And so on.
Disco / Library
Students must transmit a message to one another.
'Disco' - Teacher plays loud music and students must shout to
each other
'Library' - Students must mouth words to each other.
Storytelling
The students sit in a circle and tell a story one word at a time.
If they hesitate, they are eliminated.
Balloon storytelling
As above, but the students have to keep a balloon in the air.
The teacher starts the story by throwing a balloon in the air.
Students have to say a word as they knock the balloon upwards.
If they cannot think of a word to say, they must say 'er' 'um'
etc. If they let the balloon touch the floor or a piece of furniture,
they are out.
Proxy interview
One student becomes one of the others in the class. The rest of
the class then interviews him. The 'real' student then compares
the answers given by the 'fake' student.
Dice interviews
Write numbers 2 - 12 on the board and get students to suggest
topics they like to talk about. Write one topic next to each number.
Put students into small groups and give each group two dice. Students
take it in turns to roll the dice, and talk for a pre-agreed time
limit on the subject that corresponds to the number rolled. (see
following page)
This can be good for students doing exams where they will have
to talk for a set amount of time (e.g. Cambridge FCE - talking
about a picture for 1 min.), as it will get students used to their
time limits.
Three things in common
Students work in pairs to find out three things they have in common
with each other - but not things like 'We both live in Portugal',
as these things are too obvious.
Pronunciation grids
Put students into teams. Draw a 4 x 4 grid on the board, get one
St from each team to copy the grid, and stay at the board. Give
the other students in each team a grid completed with minimal
pairs (each team has a different grid, or they'll cheat!), and
check they know the pronunciation of the words. The teams stand
at the back of the classroom and must shout their words to their
team-mate who writes the words in the grid on the board. The following
restrictions apply:
- Students cannot use L1
- Students cannot spell the word
- Students cannot mime the word or point to it
- The students cannot move any closer to each other - they
must stay at the board and the back of the class respectively.
An example grid:
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1
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2
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3
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4
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A
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seat |
shop |
shine |
shy |
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B
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sign |
sue |
so |
shirt |
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C
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sheet |
sin |
sheep |
show |
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D
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shoe |
skirt |
shin |
sigh |
One good thing
Ss think of one good thing that has happened to them today and
tell the
group. Give students the opportunity to 'pass' if they can't think
of anything - don't harass them too much!
What do you think of that?
A variation on the above. Tell the students a fable, and give
them time to think about the moral or their interpretation of
it. Then ask individuals what they think of the story. They are
allowed to 'pass' if they are going to repeat something that has
been said before, or if they have no ideas.
Gaynor Evans
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